What are the latest elden ring patch notes

New Features in Elden Ring

According to the developers, the latest patch notes for Elden Ring include:
-Added an option to disable HBAO+ in the graphical options menu
-Fixed a bug where players could get stuck in loading screens after quitting a multiplayer game
-Added support for Dolby Atmos Theater mode on PS4 Pro and Xbox One S
-Enabled mouse and keyboard controls in the game’s pause menu

Bugs Fixed

The elden ring patch notes have been released and there are a number of bug fixes included. Among the more significant are fixes for issues with the Mac client, crashes on startup for some users, and crashes when quitting the game. There are also a few other smaller bug fixes. The full patch notes can be found below:

Mac: Fixed an issue where players were not receiving rewards from Dead Man’s Chest.

Fixed a crash that could occur when quitting the game.

Fixed a crash that could occur when opening the Journal while in combat.

Fixed a crash that could occur when loading into an area after dying.

Changes to the Game Engine

The Elden Ring game engine has undergone significant changes in recent patch notes, which we have outlined below.

– Added support for per-object lighting (including skyboxes)
– Added support for dynamically generated environments
– Added support for user-defined collision rules
– Improved shaders and postprocessing effects

New Weapons and Armor Added

Elden Ring Update 1.0.5 Adds New Weapons and Armor

The Elden Ring update 1.0.5 has been released, and it includes a number of new weapons and armor for players to equip. The new items include the Ash Bow, Mantikora, and Lacerator claws, all of which are available as rare drops from monsters in the game. In addition to these new weapons and armor, the update also contains a number of bug fixes and graphical improvements.

Final thoughts

Elden Ring has been updated with patch notes for the next major update. This update includes significant changes to the game’s progression system, loot and item drops, and more. Here are some of the key changes:

-The progression system has been completely overhauled. All players start off at level 1 and progress through the game by completing quests and killing monsters. Quests now offer a variety of options that help players advance their character, including tasks that can be completed in different ways (such as killing enemies with magic or melee weapons), tasks that reward players with gear or items, and tasks that give them Influence points which they can spend on bonuses such as increased Health regeneration or increased gold find rates. Completing quests also rewards players with Experience Points which they can use to increase their character’s level.

-Loot and item drops have been drastically changed. Previously, each item drop would always be an exact copy of an item that was dropped by a boss or monster, regardless of how rare or common that item was. This made it difficult to get good gear because there was no way to customize your character’s gear based on what you found during gameplay. Now, loot is procedurally generated so each player will always find something unique while exploring the game world. In addition, all items in Elden Ring now have a chance to drop from any enemy in the game, not just bosses and specifically designated “rare” enemies. This makes it much more likely for players

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